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J3FFR3Y2692
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PostSubject: EQ Guide!    EQ Guide! Icon_minitimeFri Sep 24, 2010 4:05 am

------------------------------------------------------------------EQ guide-----------------------------------------------------------------------
------------------------------------------------ !!!!Note: EQ BEFORE compressing.!!!!----------------------------------------------------

After some research study This is a guide I found online on Noise 101. Just wanted to share it with you guys. Very Happy


50hz -

Increase to add more fullness to lowest frequency instruments like bass drums, toms, and the bass. Reduce to decrease the boominess of the bass and will increase overtones and the recognition of bass line in the mix. This is most often used on loud bass lines like rock.
100hz -
Increase to add a harder bass sound to lowest frequency instruments.
Increase to add warmth to piano and horns.
Reduce to remove boom on guitars & increase clarity.
200hz -
Increase to add fullness to vocals. Increase to add fullness to snare and guitar
Reduce to decrease muddiness of vocals or mid-range instruments.
Reduce to decrease gong sound of cymbals.
400hz -
Increase to add clarity to bass lines especially when speakers are at low volume.
Reduce to decrease boxy sound of lower drums like bass drums and toms.
800hz -
Increase for clarity and "punch" of bass.
Reduce to remove "cheap" sound of guitars.
1.5Khz-
Increase for clearer, cleaner bass.
Reduce to remove dullness of guitars.
3Khz -
Increase for more attack of guitars.
Increase for more attack on low piano parts.
Increase for more clarity on voice.
Increase for more attack on the snare or other drums.
Reduce to increase breathy, soft sound on background vocals.
Reduce to disguise out-of-tune vocals and guitars.
5Khz -
Increase for vocal presence.
Increase low frequency drum attack.
Increase attack of piano, acoustic guitar and brightness on guitars.
Reduce to soften thin or tinny guitar
7Khz -
Increase to add attack to percussion instruments.
Reduce to decrease sibilance or that annoying ssss sound on singers.
10Khz -
Increase to brighten vocals.
Increase for slight brightness in acoustic guitar and piano.
Increase for hardness on cymbals.
Reduce also to reduce sibilance
15Khz-
Increase this will pretty much brighten anything, but use sparingly as hiss and other nasties are here.

Overview
When a Q control is available, play with it to see what widths will give you the best results.
Remember, these are just general starting points, and by all means do not overdo it!
It is always better to cut to achieve the results you are after.

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Sender
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PostSubject: Re: EQ Guide!    EQ Guide! Icon_minitimeFri Sep 24, 2010 8:08 am

Sticky !


Last edited by Sender on Fri Oct 22, 2010 7:28 am; edited 1 time in total
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Sender
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Posts : 425
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Join date : 2010-08-20
Location : Earth (unfortunately)

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PostSubject: Re: EQ Guide!    EQ Guide! Icon_minitimeWed Sep 29, 2010 12:12 pm

UPDATE:

16 to 60 Hz
Very Low Bass. These frequencies are felt rather than heard.

60 to 250 Hz
Bass. Herein dwell the fundamental notes of the rhythm section. A modest boost here can help make a sound fuller, but too much gain will make it boomy.

250 to 2000 Hz
The Mid Range. Too much gain here makes it sound like you’ve recorded from the other end of a telephone. If a take sounds muddy, try cutting it here.

2000 to 4000 Hz
Upper Mid Range. Often a problem area. Boost here can cause listening fatigue. Dropping this range slightly on the mix while boosting slightly on vocals can help a vocal stand out in the mix.

4000 to 6000 Hz
Presence Range. This is the key range for clarity and presence of instruments and vocals. Some gain here will bring the instrument or voice forward in the mix. A drop here can pull an instrument back.

6000 to 16000 Hz
High Range. This is where you find clarity and sparkle. Too much gain here produces a searing, glassy effect.
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J3FFR3Y2692
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Posts : 203
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Age : 31

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PostSubject: Re: EQ Guide!    EQ Guide! Icon_minitimeWed Sep 29, 2010 7:24 pm

Nice! Much more organized and worded better
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